I have repeatedly practiced using UE5.1, UE5.3, and UE5.4, and every time I use curve guided Metahuman Identity Solve to generate a face, facial distortions such as eye sockets, lips, and nasolabial appear. The curve control points during the generation process are not the final positions I placed, but the curve control points in the view are correct.
I have submitted the testing project for UE5.4 in the attachment.
Does anyone know a solution?
Split archive compression:
MetaHumans_54.z01 (29 MB)
MetaHumans_54.z02 (29 MB)
MetaHumans_54.z03 (29 MB)
MetaHumans_54.z04 (29 MB)
MetaHumans_54.z05 (29 MB)
MetaHumans_54.zip (24.8 MB)