Hello,
I’m having an issue or maybe this is how the tool is designed.
usually when you bake keys and lets say you set a bake interval to 2 or 4
the bake would bake the animation every 2 or 4 frames depending on the frame range set.
The unreal bake instead adds spaces in-between the keys so if your animation is 100 frames ends up being 200 and the range goes off.
I usually do Baking to clean up or simplify my curves on specific keyframes intervals .
for example
becomes this:
Thanks