Curve editing in Blueprint

Is there any way to edit a curve (say, value of a floating-point variable over time, where X is time and Y is an arbitrary range) directly in blueprint editor, and access it from there?

Can’t you use Timeline to do that? You can also promote float output from Timeline to a separate variable.

I think he is referring to “programmatically” editing a point in curve at run time, vs drawing it in time line editor. I am also looking for a solution to this.

Hey @nbazzeghin

This is an old Archive post from our beta users, put here for reference. If you are still looking for a solution to your curve editing issue, please feel free to post a new question on AnswerHub so people can post there with updated information. Thanks!