Is there a way to curve & move a spline like this video? Only using the 0 index and 1. If so how?
In the video, i am using bezier curve and just drawing the curve from there
Video? there’s a tangent point you’d be able to move to change the curve…
Video should be there now, question is also how would i go about making the tangent to fit the curve like in the video
I think that you could just move the second point of a spline with a lerp node (alpha goes from zero to one, and you set the two coordinates for right and left)
Dont really undestand or even able to visualize how that would make the curve like the video with a spline?
Any chance that you might setup something in unreal and show me?
Thanks
Something like this?
exactly what i am looking for
How did you go about doing that?
-
Add a spline to an actor
-
First point, the tangent is the “strength” of the curve:
-
Second point, Location doesn’t really matter, you will set it later
-
Setup three public variables so that you can edit them in the world
-
Script in the constructor
Is there a way to keep the curve more consistent? If you drag it too long the curve doesn’t isn’t that smoth or even look like a good curve