Curve a Spline?

Is there a way to curve & move a spline like this video? Only using the 0 index and 1. If so how?
In the video, i am using bezier curve and just drawing the curve from there

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Video? there’s a tangent point you’d be able to move to change the curve…

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Video should be there now, question is also how would i go about making the tangent to fit the curve like in the video :slight_smile:

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I think that you could just move the second point of a spline with a lerp node (alpha goes from zero to one, and you set the two coordinates for right and left)

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Dont really undestand or even able to visualize how that would make the curve like the video with a spline?

Any chance that you might setup something in unreal and show me?
Thanks :slight_smile:

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Something like this?

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exactly what i am looking for :smiley:
How did you go about doing that?

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Alpha

MaxLeft (set your desired value with negative Y)

MaxRight (set your desired value)

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Is there a way to keep the curve more consistent? If you drag it too long the curve doesn’t isn’t that smoth or even look like a good curve

This is more versatile (you need to tweak the multiplication (x3 is a random value I set, you could use something exponential)

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