Curtain material become Emissive!!

Hello everyone I’m trying to create a curtain material But it Gets Emissive, I searched the web, watched a lot of youtube tutorials but nothing works I dont know Why
Here’s my Material Settings:
-Material Domain: Surface
-Blend mode: Translucent
-Shading model: (I’ve tried like all of them, the only way it’s not emissive is “Unlit” which in this mode the material is not physically correct)
-Two Sided is Checked
-Blender version 5.1
I Upload an image so you know how the material is acting at the moment


please help if anybody has a clue thanks

I tried “Masked” Blend mode instead of “Translucent”, it Kinda Works in some cases but not great, too noisy

hi ,
can you use a simple v3 for the color instead of the texture?
doublecheck also the exposure of the scene with a default cube , dragged in the scene
If the default cube is emissive you probably have the exposure messed up

And this is new the Material Nodes and Settings…

hi,
you were right about the Exposure it was messed up, but yet didn’t solve the Emissive issue,
I tried the v3 for the color, and a simple v1 for opacity to make everything simple, also I Tried the material in a different scene, I dragged the default cube as well to check the exposure again, works fine without the material, but as soon as I assign the curtain material it gets emissive