CursorOver Behavior

I’ve inherited a Character class Blueprint, and set True to “Render Custom Depth” for the Mesh when mouse CursorOver the CapsuleComponent (Inherited) that is trying to outline the Mesh, and had not problem;

Until when I tried to add another bigger CollisionSphere, says “SenseRadius”, for checking things overlapping around;
I set its collision only for Query Only( No physics collision) and even ignore Trace Response.
The CursorOver of CapsuleComponent doesn’t work anymore, and the “SenseRadius” takes the CursorOver responses instead.

This behavior is bugging me since I don’t want my character is being outlined when the player is not actually pointing to the body(mesh) itself.

Is this CursorOver behavior intended? Anything did I miss for them working properly? Thank you.