Cursor trapped in PIE when breaking in Event

When setting a breakpoint in an event in a BP while playing in editor, I often have the mouse cursor trapped inside the editor window. I have the map I play in one window, then when the break is hit, the blueprint is brought up in another window, the editable area is shown with a yellow frame and the cursor is trapped so that I cant rech the resume or any other button outside the area. I have to hit the “window” key on my keyboard to bring up the windows start menu in order to free the cursor. When I go back into UE I am then able to click the buttons all over the screen.
I do not think this happened in pre 4.12 versions but I am not sure. All I know is that it happens nearly regularly now

this is just another workaround, but does shift+F1 release the cursor?

Nope, I have to leave the UE environment to windows to free the cursor

Hello ,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-35049)

Make it a great day

Can confirm this is still occurring in 5.3.2

Completely breaks workflow and makes live debug very difficult. Issue appears to have been closed as WONTFIX :frowning:

1 Like

The problem is still with us in 5.4, too. I cast my vote on the ticket.