Cursor Multisphere trace by channel(Focus(custom trace) isvalid error.
I am having a replicable error but it isn’t consistent. I’ve been stuck on this one for a bit not able to figure out what I did to cause the problem. So the system is a grid system with drag and droppable units but my trace to find focus errors constantly.
So what I gather is, it is telling me my trace had no hit results so it made my isvalid have issues.
This is the trace and the isvalid. To try and give more context here is in the game;I drew where the cursor was since Printscreen didn’t cap it. The first is it clearly not working, but the second I had my mouse in the identical spot and it worked.
My Capsule for the unit is set to No Collision, and my static mesh is set to Focus. If I switch it, meaning Capsule is Focus and Static mesh is no Collision, I never get hits to focus a unit.