Cursor events work only on first client?

Hi, iam currently working on a multiplayer game for 2 players. I have a shared camera actor, player controller and no pawns (cause i dont need any character or something).

Now each player controller spawn a new actor (not replicated) in the level, wich is used as a button. But mouse events (on begin cursor over) works only for player1, not for player2.

I can use input events to control something, but cursor events dont work for player 2.

Anyone knows why that dont work?


I got it working by myself. The problem was, that my static mesh was a simple plane. The solution was to disable any collision on the mesh and add a sphere collision in the actor.

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