I was trying to set up line trace blueprint to move the character with cursor. When cursor clicks, the circle (made with static mesh plane with material) shows the location, then disappear. The issue is I could not get the circle to show in the scene, when clicking, character moves, but no circle showing where I point to. This is my blueprint:
You might be spawning it above/below as you are ignoring the Z of the trace.
Does the trace show a correct debug?
In general:
Never, ever spawn actors on button pressed. This fires each tick when you hold the button. Move move and show a hidden actor instead. Better yet move and show just a mesh.