I was trying to set up line trace blueprint to move the character with cursor. When cursor clicks, the circle (made with static mesh plane with material) shows the location, then disappear. The issue is I could not get the circle to show in the scene, when clicking, character moves, but no circle showing where I point to. This is my blueprint:
You might be spawning it above/below as you are ignoring the Z of the trace.
Does the trace show a correct debug?
In general:
Never, ever spawn actors on button pressed. This fires each tick when you hold the button. Move move and show a hidden actor instead. Better yet move and show just a mesh.
You and dZh0 are both right, the issue is related to the Location Z. I recreated it in the empty template. The blueprint works as expected. My logic was to use a plane with circle material as a location indicator, but not overlapping with the floor, so I did not connect the Location Z and gave a number just hope it would offset from the floor. My approach was wrong. I ended up with multiplying a small number instead, it works now. Thank you both!