Hi, I have an interactive floor that I can change the material of once I click on it. I also change the cursor to a custom one every time the cursor begins overlapping the floor BP. The problem is that when I click on the floor BP, both the begin and end overlap fire simultaneously and even tho the cursor is still overlapping the BP, it doesn’t show the right cursor. How should I go about this?

Rather than trying to set a bool, and then making a decision, just set the cursor ![]()
It doesn’t work without it either. The bool was just one of my attempts to fix the issue. I set the bool to true when the click is released but that didn’t help.
Still the same
After the click, it gets confused and fires both.

Same issue here as well. Did you ever solve it? It doesn’t make sense why the begin and end would fire simultaneously over and over
i’ve seen this with hover widgets too,
the problem is Enter fires before Exit
what this means is if you have 2 objects and you Enter X but exit Y you will cancel your cursor.
the way i handle it is to have an Array, Enter X adds X to the array and exit Y removes Y from the array, if you update on change only X will be left so your cursor will work, if nothing is left you can cancel the cursor
