Cursed Isles

Background- I’m a sole proprietor that has shipped an Early Access VR/PC Pirate game after developing chronic back issues. I separated from my last employer (Blizzard Entertainment - I have credits in World of Warcraft, StarCraft II, and was the Principal Rigger on Heroes of the Storm) about 2 years ago because of that chronic back pain. This separation has allowed me to pursue building my own game in environment that is more conducive to my condition. As a Senior Tech Artist with over 15 years of experience, I wanted to see how far I could get on my own in building a game and then add others. Now that the game is in Early Access (http://store.steampowered.com/app/721540/Cursed_Isles/ ), I definitely need help finishing the final now

[Positions Needed] I need a Game/Level Designer (UE4 blueprint experience is a huge plus), Programmer/ Scripter / AI Specialist (blueprints only), 3D / UI Artists (my rig is in Max, but I can work with Maya too), Marketing Specialist, and Animators.

This is your chance to influence a game directly and move it up a notch! As a sole-proprietor that has refused to take funding in any way, I’d like to build this project based on the people that contribute and not be obligated to investors (this limits me from paying salaries or hourly wages). This could be good for both future (paid) workers and I’d help anyone get a job somewhere else after a little help. If you’re looking to get into the industry it’s always a huge plus to say you’ve worked on a shipped a game and now have a credit (in-game) and a good reference (me).

PM me if you’re interested and ask general questions in the comments. Or email me joram_hughes[at]hotmail.com

Hi can u tell me how u setup your ai ship like how does they chase the player ship?. Im also working on a pirate game i mostly code the game. I have completed my ship mechanics which is Somewhat similar to sea of thieves now i want to setup a ai ship which will fight with the player ship. But im stuck on chase behavior i couldn’t able to make a smooth chase behavior for the ai pirate ship. If u can give me an overview of how u done it. It will be very helpful to me.