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Currently creating a modular pipe system

because i am to hyped for this atm, i cannot wait for people to come to me, so i decided to create a modular pipe system since those are always quite usefull as an asset. this will consist out of the 3d Models, diffuse maps, normal maps specular maps. right now i am working with 512x512 texture map sizes but i might make bigger ones.

if anyone is interested in using them let me know. they are still WIP but im on my way :slight_smile:

Good luck with that. Once you have something to show off, there is a WIP section, where you could post screenshots or videos :slight_smile:

Sounds good, I’ve started work on a modular corridor system - I’ll post in WIP soon :slight_smile:

If you have Maya get Zpipemaker, this will make making pipes a breeze (Link)

The Zpipemaker looks amazing, but can u get it to work inside of the Unreal engine? the reason i am creating these pipes is so that people can just can build their own complete pipes for their levels in the editor