because i am to hyped for this atm, i cannot wait for people to come to me, so i decided to create a modular pipe system since those are always quite usefull as an asset. this will consist out of the 3d Models, diffuse maps, normal maps specular maps. right now i am working with 512x512 texture map sizes but i might make bigger ones.
if anyone is interested in using them let me know. they are still WIP but im on my way
The Zpipemaker looks amazing, but can u get it to work inside of the Unreal engine? the reason i am creating these pipes is so that people can just can build their own complete pipes for their levels in the editor