because i am to hyped for this atm, i cannot wait for people to come to me, so i decided to create a modular pipe system since those are always quite usefull as an asset. this will consist out of the 3d Models, diffuse maps, normal maps specular maps. right now i am working with 512x512 texture map sizes but i might make bigger ones.
if anyone is interested in using them let me know. they are still WIP but im on my way
Good luck with that. Once you have something to show off, there is a WIP section, where you could post screenshots or videos
Sounds good, I’ve started work on a modular corridor system - I’ll post in WIP soon
If you have Maya get Zpipemaker, this will make making pipes a breeze (Link)
The Zpipemaker looks amazing, but can u get it to work inside of the Unreal engine? the reason i am creating these pipes is so that people can just can build their own complete pipes for their levels in the editor