Current VR Game Design Flaws!

I agree completely. I don’t think we will ever see a physical solution to the virtual distance vs game play space problem that isn’t janky. So that leaves only software options like faking distances walked using algorithms like Valve, Allowing limited movement in a predefined space, or allowing the player to explore using the analog stick. Don’t let this design constraint limit the scope of your games. Look for solutions!

Reading and watching alot of the stuff you guys posted, it’s pretty sweet. Totally geeking out on this stuff.