Current VR Game Design Flaws!

I feel that train of thought and it is widely accepted amongst the VR community. However I feel that there is a step that is being skipped between gamepad and hydra+omni “holodeck” layout. I am doing some R&D on my end but as with all unorthodox ideas it is but a candle within a unlit room… but I promise I will return to this thread with this idea once it has more room to grow. Be it failure or success.