Current active matinee camera reference?

I would like to get the updated location, rotation and direction vector from the currently playing camera from a matinee sequence. Is there a way to get a reference to the matinee camera through blueprint?

Is there no way? I wish to attach meshes to the camera to simulate 3D buttons in a UI system. I need access to the current camera’s location that is being animated through Matinee. Please help. Thanks!

If you don’t need the UI to be really in 3D, you can set a widget. they remain in place even during matinees.
(what wouldn’t be useful if you’re aiming at rift and likes, but…)

Also, you can tinker around PlayerCameraManager as the attach target.