CumulativeLODSizes Assertion Failed error in packaged build

(Sorry if this is an duplicate question or I used wrong topic for this)
I tried doing a test package of a project I was working on, using Unreal Engine 4.27.2, and it plays fine in editor using standalone game mode, and it packages fine, but when I run the packaged exe, it crashes on load saying " Assertion failed: ResourceState.MaxNumLODs <= (sizeof(UE4ArrayCountHelper(CumulativeLODSizes_Mesh)) - 1) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Streaming/StreamingTexture.cpp] [Line: 83] ", I tried things online on how to fix it, verified engine, my other projects run fine when packaged, but this one always ends up with an assertion failed. Any ideas on what is causing it?