Greetings!
I truly avoid asking questions, but I can’t find the answer to this:
How can I cull nanite objects?
I know the culling volume will not. However, when I create INSTANCED MESHES, I can do both (as INSTANCED MESHES have settable cull distances). You can “nanitefy” them which, I found, is AMAZING for performance.
But unless meshes are instanced from the beginning, it is a PAAAAIIIINNNN in the butt to have to try to instance them individually.
Is there:
- A quick way to instance meshes?
or
- A way to enable both culling and nanite on a NON-INSTANCED object?