Culling With Nanite

Greetings!

I truly avoid asking questions, but I can’t find the answer to this:

How can I cull nanite objects?

I know the culling volume will not. However, when I create INSTANCED MESHES, I can do both (as INSTANCED MESHES have settable cull distances). You can “nanitefy” them which, I found, is AMAZING for performance.

But unless meshes are instanced from the beginning, it is a PAAAAIIIINNNN in the butt to have to try to instance them individually.

Is there:

  1. A quick way to instance meshes?

or

  1. A way to enable both culling and nanite on a NON-INSTANCED object?

BUMP

Okay, so I figured out that PACKED LEVEL INSTANCES actually convert static meshes into instanced static meshes.

I had no idea.

I thought PACKED LEVEL INSTANCES were pretty much identical to regular LEVEL INSTANCES, but PLAs allow for DISTANCE CULLING.

Neat.

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