Sorry in advance, but it doesn’t directly answer your question but as far as performance UE4 is getting better “out of the box”. Exciting rendering changes have been made to the github source for 4.3. I’ve been following it almost daily.
Some that i saw:
- Initially stage commits for multi-threaded renderer (not done cause its a multi-month process but they are prepping and slowly transitioning)
- Update Oculus SDK, and making renderer much better for VR (Exciting for me)
- Directional Light GI (Sun has One bounce GI :D)
- Blanking on a few others withouts looking
Take this with a grain of salt, as it may change, (get better or worse) by the time 4.3 is released.
But from compiling from github source from ~6/16
Here are a couple pictures. All i did was create a new blue print template and compared FPS (Play in editor, and play in stand alone game). I wouldn’t expect this huge of a jump across the board, but improvements are improvements, and i can tell that epic is really dedicated to performance and stability while also bringing top tier rendering technology.
Even in the very basic scene you see a bunch of improvements in quality and performance.
http://i.imgur.com/mqQmcbC.png (The fps in this one seems higher than the average, the average was about 120-130)