Getting very heavy stutter while editing big map (~4km*4km) since the culling volumes and cull settings in actors dont have effect when not playing (only foliage culling works already in editor). Would be nice to see change for this.
For something like this it would be good to use **Layers **to control the visibility of objects in your scene to help when working in the editor in larger scenes. You can read more about this in the documentation here: Layers Panel in Unreal Engine | Unreal Engine 5.1 Documentation