Culling to have effect also in editor

Getting very heavy stutter while editing big map (~4km*4km) since the culling volumes and cull settings in actors dont have effect when not playing (only foliage culling works already in editor). Would be nice to see change for this. :wink:

Or is it somehow already possible? Let me know.

Hi SaOk,

For something like this it would be good to use **Layers **to control the visibility of objects in your scene to help when working in the editor in larger scenes. You can read more about this in the documentation here: Layers Panel in Unreal Engine | Unreal Engine 5.1 Documentation

Thanks :), hadnt spotted the layer function. Those will be very handy.