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Culling to have effect also in editor

Getting very heavy stutter while editing big map (~4km*4km) since the culling volumes and cull settings in actors dont have effect when not playing (only foliage culling works already in editor). Would be nice to see change for this. :wink:

Or is it somehow already possible? Let me know.

Hi SaOk,

For something like this it would be good to use **Layers **to control the visibility of objects in your scene to help when working in the editor in larger scenes. You can read more about this in the documentation here: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Layers/index.html

Thanks :), hadnt spotted the layer function. Those will be very handy.