Is it possible to make part of an object occluded or culled out dynamically? Something similar to the way that you would cut part of an object away with a Boolean in a 3d program.
Imagine something like a cartoon character pulling a really long ladder out of a backpack. …or an invisibility cloak! That’s basically the effect I’d like to achieve.
Essentially hiding part of an actor when another sub-component is overlapping and hiding that part of it.