Culling or occluding part of an object?

Is it possible to make part of an object occluded or culled out dynamically? Something similar to the way that you would cut part of an object away with a Boolean in a 3d program.

Imagine something like a cartoon character pulling a really long ladder out of a backpack. …or an invisibility cloak! That’s basically the effect I’d like to achieve.

Essentially hiding part of an actor when another sub-component is overlapping and hiding that part of it.

Like this?

That’s EXACTLY what I was looking for!!! Thank you so much!

1 Like