Hello. I have a trouble with culling in world partition map.
I am trying to use culling function in world partition map, but something looks strange.
Although I move a camera back in simulate mode, some assets are not culled.
When the assets are on a certain cross line, they are not removed.
After I move the assets not to touch on the line, they are able to be culled.
Bigger assets have more risk to touch on this line.
If somebody knows about this issue, could you give me some advice.
UE version is 5.1.1
