I hoped to test the CullDistanceVolume on our project, however, after not being able to get it quite right on time I removed it prior to packaging. However, its effects are still there, no matter what I do, the objects in the world are now being culled based on distance regardless of the fact that there is no longer a CullDistanceVolume. I tried making a new one with default values (or empty), which didn’t appear to make a difference.
Short of rolling back to an earlier version, is there anything I can do to try and resolve this? Any help would be hugely appreciated.
This appears to only happen on packaged versions, but did not do so on earlier packaged builds prior to adding a CullDistanceVolume to begin with.
Thanks!
Edit: Even after reverting the persistent level, the problem still, oddly, persists.