I put a cull distance volume in my level and it works when I play the level in the engine. When I package the project (for Windows) and try to open the game, the cull volume is not working. What could fix this?
PS. If it’s important - when packaging the project I chose shipping.
I remember to see som1ewhere a fix for this, that required to change 2 lines of engine code. But now I can’t fint the post where it was explained. I thought It should have been resolved on this newer engine versions but it seems to not work at all on packaged builds yet.
I’m stuck with this at a new project, if you find the solution, please post it here.
Thanks.
Hello, guys. I know this is an old post, but I have the same issue. Does anyone know how to fix this with Blueprint projects?