Cull distance volume not culling static mesh components in actor blueprints

Hey team

Are cull distance volumes broken in UE5.3 or am I missing something? I’ve got one large cull distance volume in my level that culls my static meshes and foliage instance static mesh components etc perfectly, however it doesn’t cull any of the static mesh components inside of my actor blueprints. “Allow cull distance volumes” is set to “True” for all my actors static mesh components but it still does nothing. The meshes in my actor blueprints are the exact same ones I have been using to setup my cull distance volume so they should be working, it just seems like the cull volume is ignoring my actors.

Also, I can set entire actors to cull if they are a “Character” blueprint, but I can’t do the same if its an actor blueprint? is this normal? kind of a pain as culling the entire actor would be a great option. My actors that I want to cull are buildings that are made up of heaps of different items so setting their individual static mesh components max draw distances isn’t really a great option as I have several dozen different building types, all made up of dozens to hundreds of different pieces.

Hopefully im just missing a setting or something somewhere. Any help would be appreciated.

Cheers