If I could get a few pieces of information from you:
1.) How are setting your culling distance and what is it set to
2.) What is the version of the Android Device you are using
3.) If you would post a screen shot of what you are experiencing?
4.) Can you recreate this in another project?
5.) Is what you are doing supported by the Android Device?
6.) Can you give me a list of steps you took to create this issue?
When you loaded your new project and you changed it to mobile/tablet did you also set up in the second dropdown under maximum quality did you also choose scalable 3d or 3D? This will put your project in a state to be ready for mobile development. Without it it won’t turn off certain features and could very well be computing different world space scaling on your Android.