The Cull Distance in the Mobile Preview / Viewport seems to be off. The culling starts at around half the distance it should be.
On my Android devices the culling distance is as it is supposed to be.
Is it a bug ? It makes previewing and testing the mobile game on the pc a bit harder.
If I could get a few pieces of information from you:
1.) How are setting your culling distance and what is it set to
2.) What is the version of the Android Device you are using
3.) If you would post a screen shot of what you are experiencing?
4.) Can you recreate this in another project?
5.) Is what you are doing supported by the Android Device?
6.) Can you give me a list of steps you took to create this issue?
I recreated it in another project.
Below is the test setup with the results for pc and android.
The distance between the cubes on the right is 1000. The Cull Distance is set to 2500.
When you loaded your new project and you changed it to mobile/tablet did you also set up in the second dropdown under maximum quality did you also choose scalable 3d or 3D? This will put your project in a state to be ready for mobile development. Without it it won’t turn off certain features and could very well be computing different world space scaling on your Android.
When you start a new project there is a dropdown under Maximum quality. It is called Scalable 3D 2D. Try creating this project and then opening it with your mobile with those settings enabled.