Hello I have got some Questions about Culling and Foliage.
Is there any possibility to add Culling to Blueprints? I have managed to add Cull for my Foliage with the Foliage tool and for Static Meshes I Use a CullDistanceVolume but I can’t seem to find any ways to do that for a Blueprint. I only found that “Net Cull Distance Square Value” but that seems to be for the multiplayer? Other than that I haven’t found anything remotely related to Cull when it comes to Blueprints.
The Other Question is about Foliage. I want to have a lot of Grass where the Foliage Tool is perfect for, but I also want to be able to Destroy it maybe with a Cast to. But interestingly there are only option for the whole Actor “Cast to InstancedFoliageActor” but there is no “Cast to InstancedFoliageComponent” where I was looking for. I could also don’t use the Foliage tool and just use the Grass as normal StaticMeshes or Blueprints to be able to Destroy them, but I would much prefere it to be able to via the Foliage Tool. Is there any way to do so?