Cue-ing keyframes on a sequence


I have a camera path with 6 keyframes (locations in my 3d space).
I can hit play and pause from my levelblueprint, but then it runs the whole sequence.
Is there a way to hit play and let the sequence wait at a certain keyframe till I hit play again?

So a user/player can ‘step’ between this different 3dspace locations?

Wich blueprint node do I use for this function?

thanks a lot!