Hi there,
Within blueprints, I want to cue an fmod event with a key press input and then have it wait to play on the next beat or bar.
I’m using ‘On Timeline Beat’ to extract beat and bar events. I just need to make sure I’m not triggering anything midway through a beat or bar.
I’m sure there must be a simple answer to this but I’m kind of stumped?
Any pointers would be much appreciated!