cuboidal movement respective to tilt mechanism

I could not figure out the c# code for the cube movement according to the tilt based terrain . can any one help me out out to figure out the solution .
( ) . <- similar to the cube movement in the game .

You probably want to demonstrate that you’ve invested some time into trying to figure it out for yourself first. I can tell you haven’t because UE doesn’t support C# :slight_smile: