Project Title:
Infinitesimals
Description:
Infinitesimals is a first person sci-fi adventure where you play as a 2mm tall aliens stuck in the “wilderness” of planet earth. It would be a dangerous place under normal circumstances but there also another alien faction down here and they don’t appear to be friendly. It’s fortunate then that you have a rather nifty vehicle to pilot called an Ajoxian Gyro:
I have an art log thread at polycount here where you can see more about the game:
Team Name:
Cubit Studios Ltd
Team Structure:
James McWilliams (Project Creator): Cubit studios is currently just myself alone. I have been working on Infinitesimals in my spare time for almost 2 years, although I have hired a couple of contractors here and there to help out. I work on the games design, art and sound/music and code via blueprints. I’m self funded, so I don’t have a lot of money - but that doesn’t mean I’m looking for the cheapest labour. Primarily I’m looking for someone who can do the job right and is easy to work with. A good attitude is key.
Previous Work:
My first games job was at Codemasters in 2003. There I worked on a variety of titles, including Toca Race Driver 3, Operation Flashpoint 2, Brian Lara Cricket among others. After 5 years I left and ended up at Realtime Worlds on APB until the company closed in 2010. I’ve also done a bunch of contract work for a variety of companies in recent years.
I founded Dry Ice Studios in Jan 2012, after pitching a game called EON and getting a publisher deal, I hired a team of around 8 people in addition to occasional contractors. Unfortunately the game was canned by the publisher after a year and a half.
Post mortem footage here: - YouTube
Most recently I did consultancy work for Microsofts “Crackdown 3” for almost 2 years, whilst working on Infinitesimals on the side.
Now however, i’m looking to focus on Infinitesimals.
Talent Required:
**C++ Programmer: ideally with experience with physics/animation in UE4. **
I’m looking to create a procedural animation system for the Ajoxian Gyro, the enemy machines and local wildlife, such as insects. I have found blueprints to be currently inadequate for implementing some of the desired features. Therefore I’m looking to hire a c++ coder to bridge the gap and implement a foundation system for setting pose states and parameters for moving feet - ideally with both kinematic and full physics. From there I can then take it forward with blueprints.
Although I had some initial success with physics motors, I quickly found that I couldn’t access many desired parameters in BP to take it further (and no doubt, some of that will be down to my lack of deeper programming ability!).
I won’t further pollute this thread with details,but hopefully this will give you a gist of what I’m looking for help with. Please get in touch with experience/portfolio/rates…
Any questions then feel free to ask…
Contact:
PM me, or E-mail: jobs@cubitstudios.com