I want the player to see that the scene behind is upside down through the translucent material.
This is my current blueprint, I am using cubemap trying to simulate reflection and refraction of translucent material, but I don’t know how to make it image upside down. Can anyone help me?
ClockworkOcean:
How about?
Thanks for your reply.
I tried your method but it seems to just make the reflection disappear
Before
After
It turns it upside down for me, that’s all I can say…
I tried adding your method to refraction as well, and it works!
but I don’t know why the top half of the sphere is white, any idea?
I’d take all the other stuff out until you get it working, and then put it back in…
This didn’t work for me, but using a ‘CustomRotator’ for a Z-axis did.