I want the player to see that the scene behind is upside down through the translucent material.
This is my current blueprint, I am using cubemap trying to simulate reflection and refraction of translucent material, but I don’t know how to make it image upside down. Can anyone help me?
How about?
Thanks for your reply. I tried your method but it seems to just make the reflection disappear
Before
After
It turns it upside down for me, that’s all I can say…
I tried adding your method to refraction as well, and it works!
but I don’t know why the top half of the sphere is white, any idea?
I’d take all the other stuff out until you get it working, and then put it back in…