Cube with physics and Character moving on it

Hi,
I have created simple plane using Cube and PhysicsThruster to move it. Everything works ok, also when I put simple cube on my cube/plane. The problem occurs when I want to place a BP_ThirdPersonCharacter on the plane. The BP_ThirdPersonCharacter behaves like an obstacle that the plane hits. I tried enable “Simulate physics”, and change “Collisions presets”. But then BP_ThirdPersonCharacter stop move (don’t react on the inputs). What is the best way to implements behavior, when “Player can move on the flying plane”