hi guys i am trying to create limitless procedurally generated world in voxel type like minecraft/cube world but so far without luck do you know of any tutorials how to do it in UE4 ?? i tried that one https://garvinized.com/portfolio/unreal-engine-4-voxel-terrain-tutorial-series/ however it isnt writed in clear way so i stuck on part 2 lol
There are plenty of projects in the forums for that. Use the search button mate
Pretty sure there are even a few public repos for it.
I recommend brickgames or the cashgen plugin.
Brickgames provides nearly EVERYTHING for a minecraft-style editable cubic world, whereas cashgen features SMOOTH and EDITABLE voxel terrain, which might have been implemented using the marching cubes algorithm Both of them feature infinite terrain btw
So, it depends on your preference
Plus: I’m also making a voxel project which features infinite terrain, basic ai units, biomes, lakes and so on. I haven’t uploaded the source code, but if you’re interested and want to follow my progress: GitHub - DXGatech/Voxel-survival-primitive-UE4: This is a large-scale UE4 project, made to demonstrate how a voxel game can be implemented with UE4 and Instanced Static Mesh Component