Hey, I’m kind of new to unreal engine I’ve made a cube that can be picked up In the air But what ends up happening is If you’re holding it and you make contact with the Cube It can make you go flying Which is not what I want Is there a way to Make it
not do that there’s a video 2024-04-26 23-02-24
Classic Speedrunner Trick
Perhaps its collision against the player should be disabled while held, and enabled again once put down? It’s unclear how you’ve achieved the effect (physics handle?) - hard to suggest something more tangible.
Hi there thanks for replying I do use a physics handle I’ve tried to figure out disabing the collision but no mader what i do it doesn’t work and ive Searched up online and I still couldn’t figure it out
What does not work?
- you do not know how to disable collision
- disabling collision does not work
- disabling collision works but still produces the undesirable effect
oh yes sorry i tried to make a script that turns off and on the collision with a click of a button and no matter what I tried the turning on and off of the collision didn’t work
You could try something like that on your cube The only side effect would be that your character will keep overlapping with the cube until the player leave the cube’s collision boundaries.
ill try that
Another way to approach this would be to disable the cube movement when your character si walking on it. You can know that with this:
You could check in your tick if your character is walking on it and if so you could force the player to release the cube.
The first one doesn’t work for me nothing changes but with the second one I can’t get it to not move with blueprint since I’m pretty new to ue but thanks for helping anyways
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