Cube lost inherited meshes after restarting Unreal

I don’t know if I should file this as a bug or if I just missed something, so I am going to ask this here.

After restarting my engine, an actor of mine, which was just a carbon copy of the parent, just a different colour on a block, lost all of it’s meshes. Just gone, all the meshes and materials deleted.

I am now unable to edit the cube itself as it’s inherited from it’s parental actor. I am going to add some screenshots to show my setup.
This is the parent;

This is the child;

I have no script that should interact with the material at all, any way to fix this issue or undo this would be greatly apricated.

As I have almost 500 of these blocks, all placed in their exact location down to the 0.0, I really REALLY don’t want to spend another 30 hours placing these again.

/Amoe

Try clicking this, and setting the mesh in the details

If that fails, make a new child, then select all the children in the level, right-click and select ‘replace with…’

Thank you for your reply ClockworkOcean, I was about to try your suggestion, but after setting and removing the “Editable when inherited”, and restarting the engine a few times, it sort of fixed itself?

No idea why, no idea how, just throwing it out there as a fix for this problem if anyone runs into it again.

/Amoe

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