Cube is shaded completely dark/black at bootom face

You sir are my saviour!

Perfectly lit cube:

image

Question solved thx to @ClockworkOcean

For anyone reading this:

  • Problem occures only in VR template.
  • To solve:
  1. Use brighter “Fog Inscattering Color” in ExponentialHeightFog
  2. Use brighter “Lower Hemisphere Color” in SkyLight
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