Only moving static meshes and clicking ctrl+z to undo the move will cause a crash. I can add materials, and undo that and move the player start/Third person char and no crash. Product version is actually 4.14 but the option, as of this report, was not there yet.
Core dump file.
Callstack excerpt:
[2016.10.12-16.18.41:787][332]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CubeMesh)
[2016.10.12-16.18.43:991][ 0]LogLinux: FLinuxPlatformMisc::RequestExit(0)
[2016.10.12-16.18.43:991][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.10.12-16.18.44:002][ 0]LogExit: Preparing to exit.
[2016.10.12-16.18.44:009][ 0]LogExit: Exiting.
[2016.10.12-16.18.52:037][888]Cmd: TRANSACTION UNDO
[2016.10.12-16.18.52:037][888]LogEditorTransaction: Undo Move Actors
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2016.10.12-16.18.52:143][888]LogCrashTracker:
[2016.10.12-16.18.52:144][888]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to memory at address 0x0000000000000028
[2016.10.12-16.18.52:144][888]LogLinux: Fatal error!
[Callstack] 00 0x00007f058e2a3aef FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f058e1a8345 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f058e28b631 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007f058452a1f0 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f058e290045 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007f058ef513d0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x113d0) [0x7f058ef513d0]
[Callstack] 06 0x00007f058dbe5413 UObjectBaseUtility::GetOutermost() const
[Callstack] 07 0x00007f0575c3acb3 SLevelEditor::GetTabTitle() const
[Callstack] 08 0x00007f0575ce3dde TBaseSPMethodDelegateInstance<true, SLevelEditor, (ESPMode)0, FText ()>::Execute() const
[Callstack] 09 0x00007f0588cb29c3 TAttribute<FText>::Get() const
[Callstack] 10 0x00007f0587c64050 SDockTab::GetTabLabel() const
[Callstack] 11 0x00007f0587cf107e TBaseSPMethodDelegateInstance<true, SDockTab, (ESPMode)0, FText ()>::Execute() const
[Callstack] 12 0x00007f0588cb29c3 TAttribute<FText>::Get() const
[Callstack] 13 0x00007f0587d5be78 FTextBlockLayout::ComputeDesiredSize(FTextBlockLayout::FWidgetArgs const&, float, FTextBlockStyle const&)
[Callstack] 14 0x00007f0587d6b3c3 STextBlock::ComputeDesiredSize(float) const
[Callstack] 15 0x00007f0587555f0d SWidget::CacheDesiredSize(float)
[Callstack] 16 0x00007f05874daefd SWidget::SlatePrepass(float)
[Callstack] 17 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 18 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 19 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 20 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 21 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 22 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 23 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 24 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 25 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 26 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 27 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 28 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 29 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 30 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 31 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 32 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 33 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 34 0x00007f05874daeb0 SWidget::SlatePrepass(float)
[Callstack] 35 0x00007f0587ad29f4 /mnt/store/UnrealEngine/4.14/Engine/Binaries/Linux/libUE4Editor-Slate.so(+0x1d29f4) [0x7f0587ad29f4]
[Callstack] 36 0x00007f0587ad232d FSlateApplication::DrawPrepass(TSharedPtr<SWindow, (ESPMode)0>)
[Callstack] 37 0x00007f0587ad0081 FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode)0>)
[Callstack] 38 0x00007f0587ad5b92 FSlateApplication::TickApplication(float)
[Callstack] 39 0x00007f0587ad3ba8 FSlateApplication::Tick()
[Callstack] 40 0x000000000041f994 FEngineLoop::Tick() [/mnt/store/UnrealEngine/4.14/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2894]
[Callstack] 41 0x0000000000422d3a GuardedMain(wchar_t const*) [/mnt/store/UnrealEngine/4.14/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 152]
[Callstack] 42 0x00007f058452b08c CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 43 0x00007f05838c0830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f05838c0830]
[Callstack] 44 0x0000000000413819 /mnt/store/UnrealEngine/4.14/Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x413819]
System Information as reported by steam:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD FX(tm)-8350 Eight-Core Processor
CPU Family: 0x15
CPU Model: 0x2
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4013 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Network Information:
Network Speed:
Operating System Version:
KDE neon User Edition 5.8 (64 bit)
Kernel Name: Linux
Kernel Version: 4.4.0-38-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11804000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2016-09-02
Video Card:
Driver: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2
Driver Version: 4.5.0 NVIDIA 370.28
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1401
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1200
Desktop Resolution: 1920 x 1200
Primary Display Size: 21.50" x 13.86" (25.55" diag)
54.6cm x 35.2cm (64.9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC892
Memory:
RAM: 15944 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Steam Controller Cable and Base: Not set
Total Hard Disk Space Available: 848013 Mb
Largest Free Hard Disk Block: 498027 Mb
VR Headset: None detected
Recent Failure Reports: