Ctrl+z crash with move of static mesh [Linux][4.14][Bug]

Only moving static meshes and clicking ctrl+z to undo the move will cause a crash. I can add materials, and undo that and move the player start/Third person char and no crash. Product version is actually 4.14 but the option, as of this report, was not there yet.

Core dump file.

Callstack excerpt:

[2016.10.12-16.18.41:787][332]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CubeMesh)
[2016.10.12-16.18.43:991][  0]LogLinux: FLinuxPlatformMisc::RequestExit(0)
[2016.10.12-16.18.43:991][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.10.12-16.18.44:002][  0]LogExit: Preparing to exit.
[2016.10.12-16.18.44:009][  0]LogExit: Exiting.
[2016.10.12-16.18.52:037][888]Cmd: TRANSACTION UNDO
[2016.10.12-16.18.52:037][888]LogEditorTransaction: Undo Move Actors
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092 
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655 

[2016.10.12-16.18.52:144][888]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to  memory at address 0x0000000000000028

[2016.10.12-16.18.52:144][888]LogLinux: Fatal error!

[Callstack]  00  0x00007f058e2a3aef  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack]  01  0x00007f058e1a8345  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack]  02  0x00007f058e28b631  FLinuxCrashContext::CaptureStackTrace()
[Callstack]  03  0x00007f058452a1f0  CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack]  04  0x00007f058e290045  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007f058ef513d0  /lib/x86_64-linux-gnu/libpthread.so.0(+0x113d0) [0x7f058ef513d0]
[Callstack]  06  0x00007f058dbe5413  UObjectBaseUtility::GetOutermost() const
[Callstack]  07  0x00007f0575c3acb3  SLevelEditor::GetTabTitle() const
[Callstack]  08  0x00007f0575ce3dde  TBaseSPMethodDelegateInstance<true, SLevelEditor, (ESPMode)0, FText ()>::Execute() const
[Callstack]  09  0x00007f0588cb29c3  TAttribute<FText>::Get() const
[Callstack]  10  0x00007f0587c64050  SDockTab::GetTabLabel() const
[Callstack]  11  0x00007f0587cf107e  TBaseSPMethodDelegateInstance<true, SDockTab, (ESPMode)0, FText ()>::Execute() const
[Callstack]  12  0x00007f0588cb29c3  TAttribute<FText>::Get() const
[Callstack]  13  0x00007f0587d5be78  FTextBlockLayout::ComputeDesiredSize(FTextBlockLayout::FWidgetArgs const&, float, FTextBlockStyle const&)
[Callstack]  14  0x00007f0587d6b3c3  STextBlock::ComputeDesiredSize(float) const
[Callstack]  15  0x00007f0587555f0d  SWidget::CacheDesiredSize(float)
[Callstack]  16  0x00007f05874daefd  SWidget::SlatePrepass(float)
[Callstack]  17  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  18  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  19  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  20  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  21  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  22  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  23  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  24  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  25  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  26  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  27  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  28  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  29  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  30  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  31  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  32  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  33  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  34  0x00007f05874daeb0  SWidget::SlatePrepass(float)
[Callstack]  35  0x00007f0587ad29f4  /mnt/store/UnrealEngine/4.14/Engine/Binaries/Linux/libUE4Editor-Slate.so(+0x1d29f4) [0x7f0587ad29f4]
[Callstack]  36  0x00007f0587ad232d  FSlateApplication::DrawPrepass(TSharedPtr<SWindow, (ESPMode)0>)
[Callstack]  37  0x00007f0587ad0081  FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode)0>)
[Callstack]  38  0x00007f0587ad5b92  FSlateApplication::TickApplication(float)
[Callstack]  39  0x00007f0587ad3ba8  FSlateApplication::Tick()
[Callstack]  40  0x000000000041f994  FEngineLoop::Tick() [/mnt/store/UnrealEngine/4.14/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2894]
[Callstack]  41  0x0000000000422d3a  GuardedMain(wchar_t const*) [/mnt/store/UnrealEngine/4.14/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 152]
[Callstack]  42  0x00007f058452b08c  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack]  43  0x00007f05838c0830  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f05838c0830]
[Callstack]  44  0x0000000000413819  /mnt/store/UnrealEngine/4.14/Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x413819]

System Information as reported by steam:

Computer Information:
    Manufacturer:  Unknown
    Model:  Unknown
    Form Factor: Desktop
    No Touch Input Detected
Processor Information:
    CPU Vendor:  AuthenticAMD
    CPU Brand:  AMD FX(tm)-8350 Eight-Core Processor           
    CPU Family:  0x15
    CPU Model:  0x2
    CPU Stepping:  0x0
    CPU Type:  0x0
    Speed:  4013 Mhz
    8 logical processors
    8 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Supported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Supported
    AVX:  Supported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported
Network Information:
    Network Speed:  
Operating System Version:
    KDE neon User Edition 5.8 (64 bit)
    Kernel Name:  Linux
    Kernel Version:  4.4.0-38-generic
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11804000
    X Window Manager:  KWin
    Steam Runtime Version:  steam-runtime-beta-release_2016-09-02
Video Card:
    Driver:  NVIDIA Corporation GeForce GTX 960/PCIe/SSE2

    Driver Version:  4.5.0 NVIDIA 370.28
    OpenGL Version: 4.5
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID:  0x10de
    DeviceID:  0x1401
    Revision Not Detected
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1920 x 1200
    Desktop Resolution: 1920 x 1200
    Primary Display Size: 21.50" x 13.86"  (25.55" diag)
                                            54.6cm x 35.2cm  (64.9cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 2048 MB
    Supported MSAA Modes:  2x 4x 8x 16x 
Sound card:
    Audio device: Realtek ALC892
    RAM:  15944 Mb
    UI Language:  English
    LANG:  en_US.UTF-8
    Microphone:  Not set
    Steam Controller Cable and Base:  Not set
    Total Hard Disk Space Available:  848013 Mb
    Largest Free Hard Disk Block:  498027 Mb
    VR Headset: None detected
Recent Failure Reports:

Hey -

After pulling the 4.14 branch from GitHub I created a First Person template project. In the default scene I tried moving the boxes around with the transform gizmo as well as placing new static mesh boxes and moving them without a crash when pressing ctrl-z to undo. Are you able to reproduce this crash in an empty project and if so, can you elaborate on how you’re adding/moving your static meshes?

Sorry, I am trying to but having issues running UE4Editor atm.

Hey -

Were you able to reproduce this crash with Ctrl+Z? If so, can you provide any additional information on how you’re setting up the project as well as how you’re adding/moving the meshes?

Hey -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.