Ctrl + v Game .

Paste the last thing you’ve copied.
Mine:
GTV-60-293.

Stop spamming cra.p posts please. Off-Topic yes, but not things nature, I suppose. Or am I wrong here?

Just feel like you wanna push your posts count, haha.

weirdly was on my clipboard :wink:

Can anyone ban guy for making so many useless threads? lol

It’s the off topic forum. As long as he dont offend someone,it’s fine to post any kind of stuff. :wink:

I know I’m not bothered only joking :slight_smile:

He certainly is an off topic guy.


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End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_5422"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3909"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3910"
   End Object
   Begin Object Name="EdGraphPin_3909"
      PinName="RelativeLocation"
      Direction=EGPD_Output
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:Vector')
      DefaultValue="0, 0, 0"
      AutogeneratedDefaultValue="0, 0, 0"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_1199063.EdGraphPin_3895"'
   End Object
   Begin Object Name="EdGraphPin_3910"
      PinName="self"
      PinFriendlyName="Target"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SceneComponent')
      LinkedTo(0)=EdGraphPin'"K2Node_AddComponent_3512.EdGraphPin_3655"'
   End Object
   VariableReference=(MemberParentClass=Class'/Script/Engine.SceneComponent',MemberName="RelativeLocation")
   SelfContextInfo=NotSelfContext
   Pins(0)=EdGraphPin'EdGraphPin_3909'
   Pins(1)=EdGraphPin'EdGraphPin_3910'
   NodePosX=3312
   NodePosY=1424
   ErrorType=1
   ErrorMsg="Error  blueprint (self) is not a SceneComponent, therefore \' Target \' must have a connection
Error Variable node  Get RelativeLocation  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged.
Error  blueprint (self) is not a SceneComponent, therefore \' Target \' must have a connection
Error Variable node  Get RelativeLocation  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged."
   NodeGuid=4BFA017049D55BE3FF56ABB45372D53F
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_1199202"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3915"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3916"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3917"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3918"
   End Object
   Begin Object Name="EdGraphPin_3915"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="object\'KismetMathLibrary\' Target"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
      DefaultObject=Default__KismetMathLibrary
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_3916"
      PinName="A"
      PinToolTip="float A"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_1199063.EdGraphPin_3897"'
   End Object
   Begin Object Name="EdGraphPin_3917"
      PinName="B"
      PinToolTip="float B"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_386018.EdGraphPin_3717"'
   End Object
   Begin Object Name="EdGraphPin_3918"
      PinName="ReturnValue"
      PinToolTip="float Return Value"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_386157.EdGraphPin_3929"'
   End Object
   bIsPureFunc=True
   FunctionReference=(MemberParentClass=Class'/Script/Engine.KismetMathLibrary',MemberName="Subtract_FloatFloat")
   Pins(0)=EdGraphPin'EdGraphPin_3915'
   Pins(1)=EdGraphPin'EdGraphPin_3916'
   Pins(2)=EdGraphPin'EdGraphPin_3917'
   Pins(3)=EdGraphPin'EdGraphPin_3918'
   NodePosX=4256
   NodePosY=1472
   NodeGuid=C77EF3774092425FC7AA4BA4FF363CBF
End Object

LOL… I knew a post like was bound to happen :stuck_out_tongue:

Would be cool if you could use the code tag for such kinds of ctrl + v stuff :stuck_out_tongue:


 your text /*CODE]



Begin Object Class=EdGraphPin Name=“EdGraphPin_3648”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3649”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3650”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3651”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3652”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3653”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3654”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_3655”
End Object
Begin Object Name=“EdGraphPin_3648”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’“K2Node_SwitchInteger_83.EdGraphPin_6481”’
End Object
Begin Object Name=“EdGraphPin_3649”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’“K2Node_VariableSet_2550.EdGraphPin_3744”’
End Object
Begin Object Name=“EdGraphPin_3650”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“object'Actor' Target”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Actor’)
End Object
Begin Object Name=“EdGraphPin_3651”





[QUOTE=;157872]
LOL... I knew a post like  was bound to happen :p
[/QUOTE]


Actually something like that was also my last copied thing :D

://www.geekologie/2009/08/05/stupid-page.jpg

Last thing i copied!

Action RPG Mode for Human Resources

HideDoubleUp

://www.quora/How-can-I-make-a-custom-back-lit-picture-frame-using-led-lights-and-a-diffuser

I’m a hobbyst artist in my second (or third, not sure) life.

?v=MQ_NF8sgN0I

Primordus

more chars.

video game protagonist?

Elder Dragon from Guild Wars 2.