The blueprint attaches several childactors in its construction script (depending on a parameter)… since the child-actors names are given in the error I assume it has something to do with this…
I submitted the crash reports too, but would here if this has an easy fix maybe.
The crash is also reproduceable and happens with the same names.
My two blueprints are “PlanetarySystem” and “Planet”
Inside the construction script of PlanetarySystem I create a set number of planets (set via a variable)
In the Planet blueprint I create a SplineComponent (points are calculated to model the orbit) and then create SplineComponentMeshes around this spline. This all works so far.
When I then move the planetarySystem around in my level after some movements the editor just crashes.
I still can’t get your results but I’m sure your setup is much more complex than my test bed. Would you be willing to send me a link to download your project from Dropbox or Googledrive? You can Private Message the link to me on the Forums if you like.
I’m unsure of what could be causing the crash, so I have submitted your project to our developers to look into further. It is TTP# 344210 in our tracking software. I will post back here as soon as I have some info for you.