Dear Unreal community.
I spoke to artist in the past and art implementation can be a real time sink, So i have been developing a set of python automation tools to optimize assigning all the correct, Data assets, blueprints, mesh, input controllers and materials in a deterministic scalable way.(With the push of a button)
Been working on this tool for about a month now, I personally see the value as a solo developer. My python tool with EUW widget allows a 1 click button that will automatically take a csv file, for each row it will make a new data asset, A blueprint with the correct parent class, Assign the Input controller then check the art folder for the correct mesh and Material.
I proved it works with the “AppleTree” and a simple model. I am currently testing it and making it run more agnostically. If anyone is interested in a tool like this let me know. Tempted to make it a plugin. Once i have refined it a bit more.
Kind regards,