CSV Import Adds "Row Name" as Default Column

order of operations is causing the problem here.

Unreal requires the column “row name”. This column is how rows are looked up.

Easiest way to work is like this:

  • create your struct
  • create data table from struct
  • export data table as csv
  • import csv to your spreadsheet editor program
  • export when ready
  • reimport to unreal

if you need a display name, it’s probably better to not use the RowName, but make a separate column.