I’ve searched for answers throughout the site, but thus far I’m stumped on this one. The code was built in VS2013 with DebugGame Editor, and I started the editor via Debug -> Start New Instance. A basic .csv file was created as a test case, but it simply refuses to import.
Lately I worked a lot with CSV, never had the problem. Can you try some different property types? I never used FText, only FString or FName. I am not sure if UDataTables can support every type.
Anyone found a solution for saving modifications to UDatatables on runtime?
I always change something in editor, then have to “Rightclick->Save” the file manually. Strg+S wont do the trick, and the Editor does not notice any changes automatically.
Anyone has a clue?
Guess it has to do with “SaveStructData()”, but it needs an Archiver and I dont know how to us it properly. Any advice?