[=;72084]
hi,
i worked on cryengine the last 8 years now and moved over to UE4.
some sort says it all i assume…
i was part of a released game on cryengine “casus belli” and quite a while envolved in project reality 2.
so far i am really surprised about the ue4 editor but still i m also a bit sceptical recently.
e.g. making roads or having a satelitemap for outlaying terrain / blending in already gives me a hard time.
terrain texturing in general needs some love. i always get errors of different kinds and the community
obviously cant rly help / know whats the problem.
in contradiction of what some here have stated i did recieve and give help on the crydev forums
without any arrogance of crytec staff so i dont know where comes from.
in my experience people stating such did actually not ask constructive and were ranting instead
and still awaiting help. not that someone of you in here did that but thats just my experience
of the internet-history.
in the recent state i kinda find UE4 hard to get into but also promissing when reading that they
work on a road tool and will implement speedtree.
the material editor is freaking powerful and therefor really hard to .
the vehicle example e.g. has an awesomely combined material but i assume i m
too dumb to do such on my own… yet…
now i m 2 weeks long trying to migrate my project files from cryengine to ue4 and
am at a quite frustrated state. but well… lets see how i comment in one year ;D
the cryengine EaaS was a shot in their own leg. no royalty is a nice move tho, but at
the end an indie project should better be willing to share 5% than not having shader access,
not the full source code, no tutorials on a wide matter and lots of other small frustrating
points. ue4 is the better deal…even with the 5%. crytec staff fails to admit their mistakes,
that was the final reason for me to move.
hello ue4 community 
p.s. i m looking for UE4 experienced developers of all kind. my project description stays
that small as its not officially announced yet and i m still looking for investors but on the
usual “working for free but when it becomes serious i want to be part of it” basis you can
already join. cant make promises at point already tho 
[/]
Good to see, I my self used Cryengines so called free sdk for a short time (I didn’t waste 8 years). I can say their staff and forum Devs were *** holes, I squashed many bugs that never got respect for, and tried to help the community. All i ever got was attacks for pointing out issues, threats about not making the engine look bad or i would be banned, and the last thing for me was a level prototype id been doing called floating mountains of Crydora that got posted on their news page with credit being given to someone else that had after me trying to do the right thing and share my work with the community just used my work (99%) unchanged and suddenly cryteks staff loved it (even though it had been on the forums for weeks under my tagg).
Welcome to our sincere and helpful community on the UE4 Forums, if you want acceptance a good start would be creating content that all UE4 users can learn from. But as Crytek constantly go on about their Epic Spy’s im sure people will keep an eye on you 
://s8.postimg.org/xph51269d/Bad_Lama_Badgesmall.png