Crytek's CryEngine

[=unrealguy;67334]
Hey Virtush,

I use Blender also and with the ability to use fbx format does wonders. I noticed you been with UE4 a week now and wish there was a dynamic lighting solution. Well there is one in the works if you’re interested. I am currently using it and have learned how to work around it’s imperfections i.e. crashing, light bleed, etc.

Who started it
://www.lionhead/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/

How to enable it
https://forums.unrealengine/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA

Test I have done
?v=DGNOzq2JpRQ

It can crash if you have a mesh with multiple elements and one is set to translucent. Just make sure whatever mesh you want to have translucency is a separate mesh.

If you still want to use lightmaps but dislike the baking, go to World Settings top of the screen and click it and the options will show up on the right side. Scroll down to “Force no precomputed light” and check it. That will turn off the building light while you work.

Hope helps

Cheers


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Cool. Have you done a test between LPV and standard light mass? I wonder how that scene benchmarks. I say because I am going to start building a game again and I’d like to do it using the OpenGL backend along with LPV. Freedom from that 2nd UV set is a really nice thing to have.

[=Dashiva;68902]
Cool. Have you done a test between LPV and standard light mass? I wonder how that scene benchmarks. I say because I am going to start building a game again and I’d like to do it using the OpenGL backend along with LPV. Freedom from that 2nd UV set is a really nice thing to have.
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LPV Takes about 2ms to render on my GTX 780. I say it is very cheap for such early not optimized implementation. Unless performance is your concern it is safe to start working with it.

[=;69220]
LPV Takes about 2ms to render on my GTX 780. I say it is very cheap for such early not optimized implementation. Unless performance is your concern it is safe to start working with it.
[/]

That is impressive. The only question is, what happens when the scene gets more complex? Have you tried 10 of those houses in the same map? Also I even wonder if LPV works with OpenGL at the moment, if it requires compute shaders and the UE OpenGL support is at 4.1. Though, I have run the cave in GL so I’m probably confused on point. Sorry about having so many questions, I’m out of the country at the moment and don’t have access to UE4 for testing.

I have done tests with very complex objects, even large buildings/ships that was made for real construction not games.
The ones I made myself, so can do some adjustments before export into are millions of vertices, not tested instancing yet though.

is on GTX Titans, so memory is not an, vegetation is a bit harder if very detailed, but streaming/LOD´s can be used.

[=;67451]

For the most part is what we are buying into and and the follow up as to our inquires, if and when they are responded to, generally revolved around what is our budget as to licensing as part of the complete and needed engine package with little or no interest at all as to how our project best fits with their engine design. The feeling was we needed a pickup truck and we were being sold a sports car.

was not the case with Epic as their licensing department followed up as to our inquires with in a few days as to our licensing needs showing a genuine interest in our project and we chose to go the UE4 direction not because it was a state of the art engine but it was clear to us that Epic’s plan was not only to supply a “usable” engine but to also support the Indie groups with a much needed support system.

An engine is an engine and what makes one better than the other is subjective but what is worth paying for as a subscription is the support package behind the product and the interest of the engine provider in wanting our project to succeed with out consideration as to needs that may or may not fit with with in our budget.

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Hit the nail on the head with that one, well said.

hi,

i worked on cryengine the last 8 years now and moved over to UE4.
some sort says it all i assume…

i was part of a released game on cryengine “casus belli” and quite a while envolved in project reality 2.

so far i am really surprised about the ue4 editor but still i m also a bit sceptical recently.

e.g. making roads or having a satelitemap for outlaying terrain / blending in already gives me a hard time.
terrain texturing in general needs some love. i always get errors of different kinds and the community
obviously cant rly help / know whats the problem.

in contradiction of what some here have stated i did recieve and give help on the crydev forums
without any arrogance of crytec staff so i dont know where comes from.

in my experience people stating such did actually not ask constructive and were ranting instead
and still awaiting help. not that someone of you in here did that but thats just my experience
of the internet-history.

in the recent state i kinda find UE4 hard to get into but also promissing when reading that they
work on a road tool and will implement speedtree.

the material editor is freaking powerful and therefor really hard to .
the vehicle example e.g. has an awesomely combined material but i assume i m
too dumb to do such on my own… yet…

now i m 2 weeks long trying to migrate my project files from cryengine to ue4 and
am at a quite frustrated state. but well… lets see how i comment in one year ;D


the cryengine EaaS was a shot in their own leg. no royalty is a nice move tho, but at
the end an indie project should better be willing to share 5% than not having shader access,
not the full source code, no tutorials on a wide matter and lots of other small frustrating
points. ue4 is the better deal…even with the 5%. crytec staff fails to admit their mistakes,
that was the final reason for me to move.

hello ue4 community :slight_smile:

p.s. i m looking for UE4 experienced developers of all kind. my project description stays
that small as its not officially announced yet and i m still looking for investors but on the
usual “working for free but when it becomes serious i want to be part of it” basis you can
already join. cant make promisses at point already tho :wink:

[=;72084]
hi,

i worked on cryengine the last 8 years now and moved over to UE4.
some sort says it all i assume…

i was part of a released game on cryengine “casus belli” and quite a while envolved in project reality 2.

so far i am really surprised about the ue4 editor but still i m also a bit sceptical recently.

e.g. making roads or having a satelitemap for outlaying terrain / blending in already gives me a hard time.
terrain texturing in general needs some love. i always get errors of different kinds and the community
obviously cant rly help / know whats the problem.

in contradiction of what some here have stated i did recieve and give help on the crydev forums
without any arrogance of crytec staff so i dont know where comes from.

in my experience people stating such did actually not ask constructive and were ranting instead
and still awaiting help. not that someone of you in here did that but thats just my experience
of the internet-history.

in the recent state i kinda find UE4 hard to get into but also promissing when reading that they
work on a road tool and will implement speedtree.

the material editor is freaking powerful and therefor really hard to .
the vehicle example e.g. has an awesomely combined material but i assume i m
too dumb to do such on my own… yet…

now i m 2 weeks long trying to migrate my project files from cryengine to ue4 and
am at a quite frustrated state. but well… lets see how i comment in one year ;D


the cryengine EaaS was a shot in their own leg. no royalty is a nice move tho, but at
the end an indie project should better be willing to share 5% than not having shader access,
not the full source code, no tutorials on a wide matter and lots of other small frustrating
points. ue4 is the better deal…even with the 5%. crytec staff fails to admit their mistakes,
that was the final reason for me to move.

hello ue4 community :slight_smile:

p.s. i m looking for UE4 experienced developers of all kind. my project description stays
that small as its not officially announced yet and i m still looking for investors but on the
usual “working for free but when it becomes serious i want to be part of it” basis you can
already join. cant make promises at point already tho :wink:
[/]

Good to see, I my self used Cryengines so called free sdk for a short time (I didn’t waste 8 years). I can say their staff and forum Devs were *** holes, I squashed many bugs that never got respect for, and tried to help the community. All i ever got was attacks for pointing out issues, threats about not making the engine look bad or i would be banned, and the last thing for me was a level prototype id been doing called floating mountains of Crydora that got posted on their news page with credit being given to someone else that had after me trying to do the right thing and share my work with the community just used my work (99%) unchanged and suddenly cryteks staff loved it (even though it had been on the forums for weeks under my tagg).

Welcome to our sincere and helpful community on the UE4 Forums, if you want acceptance a good start would be creating content that all UE4 users can learn from. But as Crytek constantly go on about their Epic Spy’s im sure people will keep an eye on you :slight_smile:

://s8.postimg.org/xph51269d/Bad_Lama_Badgesmall.png

[=;72095]

Welcome to our sincere and helpful community on the UE4 Forums, if you want acceptance a good start would be creating content that all UE4 users can learn from.
[/]

thx :slight_smile:

[=;72095]

But as Crytek constantly go on about their Epic Spy’s im sure people will keep an eye on you :slight_smile:
[/IMG]
[/]

as they didnt even react on two applications i wrote them in 2008 and 2010 they can spy my harry … :slight_smile:

[=;72098]
thx :slight_smile:

as they didnt even react on two applications i wrote them in 2008 and 2010 they can spy my harry … :slight_smile:
[/]

Welcome aboard. :slight_smile:

CryTek have always regarded the community as a source of money and nothing more. There has never been good support, I have always felt way since the release of Crysis. When warhead was coming out, which I thought was a terrible idea for a game anyway (though it doesn’t have much to do with the situation), they completely and utterly dropped support for Crysis 1, it’s sdk, and it’s multiplayer. I was pretty infuriated when it happened, yet for some reason I continued to follow Crysis and Crytek for the engine(s), but time after time they have completely, totally, demolished my lowest expectations for them and their care and support (or rather lack thereof) for the community and consumers in general. Crytek is a pretty terrible company when it comes to , so I too recommend never to go with them as far as game engines, or hell, even games, go.

I know, it’s a old thread but i just happened me :rolleyes: I saw French article ; i don’t know if it’s true , no source is cited…

[]
Cevat Yerli , One of Crytek pundits reacted to the announcement of the Unreal Engine 4.
3 years that Crytek already proposed more than proposed by the Unreal Engine 4 today.
[/]

Article french here

for me, it is a horror to work with CryEngine, i don’t like tool but i like the render…

[=;148258]
I know, it’s a old thread but i just happened me :rolleyes: I saw French article ; i don’t know if it’s true , no source is cited…

Article french here

for me, it is a horror to work with CryEngine, i don’t like tool but i like the render…
[/]

No that’s true from what I remember.
A few weeks a go an article was posted saying something along the lines that Cryengine has been doing for years…
Which in all honesty may be true, it’s just that UE does it and it works.

~

Cry-. Anyone who’s ever used the forums at crydev will know that name :slight_smile:

[=]
Cry-. Anyone who’s ever used the forums at crydev will know that name :slight_smile:
[/]

One of only 3 official staff that post in the forums over there… :eek: I feel bad for Lavizh, he takes all the heat even though he’s just a moderator. Haven’t been back to those forums for months, but it must have been tough for them over the past few months.

Really didn’t like hearing about all of the issues recently, regardless of my preference, financial issues only affect the employees in these situations and I never want to see that, so I hope things are getting better for them.

[=]
Cry-. Anyone who’s ever used the forums at crydev will know that name :slight_smile:
[/]

Yeah, and what a dic.khead he is :stuck_out_tongue: