Crytek's CryEngine

[=Tgirgis;63186]
I will never again, in my entire life, even consider CryEngine. Believe me when I say they treat like absolute dirt and is NOT just a case by case situation. They are quick to raise their noses in the air if they deem you “unworthy” which essentially means “unwealthy.” I just spend the past month on their forums and the experience was abysmal, not because of the community but because of their staff members. After respectfully voicing my frustration with the fact that Crytek won’t communicate with their indie community and only gives info to big licensees, one of their staff members went on a rant accusing me of “faking” my frustration, and tried to pretend that he didn’t understand what I was talking about. He then went on to dump on those who were suggesting better integration for non-autodesk software (like blender), telling them they should be using the 3DS student license, as if to suggest that clearly these couldn’t be competent enough to release a game (as you cannot release a game commercially using an autodesk student license).

The kicker here is that he was not a forum moderator, but rather a “Database Support” employee, whatever the hell that means. After reading the Crytek employee’s endless attack paragraphs I promptly called him a “degenerate” and explained to him that accusing people of faking frustration is an idiotic way of responding to someone who is frustrated, it only aggravates the situation further. I was immediately perma-banned from the website, for “staff abuse.” gets worse, after he instantly perma-banned me, he wen’t on to respond to my post and purposefully pretended as if he had clearly explained why I shouldn’t be frustrated, and he tried to make it seem as if I was somehow misleading , knowing that he had just banned me and that I couldn’t respond. I had heard stories on websites like facepunch of Crytek employees trolling the community and banning them, but I had never witnessed something like until then.

Take it from me, is not an isolated situation, they are dirt. Besides, you should never depend on a company like Crytek to maintain an engine that you license for a game, Cevat Yerli is really a very clueless individual, just look at how he handled Crysis 2 - “We’re not making it sandbox, because we feel that sandbox games are for elitists.” was the beginning of the end, now, they’re pumping out trash like Ryse: of Rome and a DOTA clone.

Not to mention, you don’t get a source code unless you pay $1.2 million, and their documentation is laughably awful. There is a reason that almost no one but Crytek made commercial games on CryEngine, especially Indies, with the only exception being Cloud Imperium Games, and they’re lucky enough to have friends at Crytek (Warhorse too, which are friends with Cloud Imperium Games, who have friends at Crytek).


TL;DR -
If you don’t have friends in high places, you’re “unworthy” to Crytek.
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I was there. You got banned for being a jerk. If I had had a ban button I would’ve banned you myself. Also Rayfan is a she, and does not work for CryTek. I agree with pretty much everything you’ve said, but spewing verbal/written abuse over someone else’s opinion about 3D modeling software is puerile.

Edit: ://www.crydev.net/viewtopic.php?f=126&t=83635&start=1314 the post in question.

Though everybody may rightfully state his opinion, I don`t think is the right spot to continue
the CryDev-Thread. The overall attitude in forum is thoroughly positive and I would like it to be that way.

Just my opinion :slight_smile:

Like said, Please if you have issues with another engine take it to their forums it’s not nice nor professional. Reviewing an engine or making small chat about it is fine, Bashing it isn’t.

I was NOT a jerk until provoked, “she” should never tell someone they’re are faking their frustration when the person is clearly frustrated. I don’t how people talk to you on a daily basis, but no one talks to me like that, even if it was Cevat Yerli himself! I didn’t flip over 3D modeling opinions lol. Take a look at what she wrote one more time, and how she wrote it. By the way, they are not employees but are indeed considered “staff” as I was banned for “staff abuse” and the charge was calling a staff member a “degenerate.”

**With that said, I encourage to go read the posts if interested, but I will leave it at that, in an attempt to keep forum more positive. **

[=Tgirgis;63424]
I was NOT a jerk until provoked, “she” should never tell someone they’re are faking their frustration when the person is clearly frustrated. I don’t how people talk to you on a daily basis, but no one talks to me like that, even if it was Cevat Yerli himself! I didn’t flip over 3D modeling opinions lol. Take a look at what she wrote one more time, and how she wrote it. By the way, they are not employees but are indeed considered “staff” as I was banned for “staff abuse” and the charge was calling a staff member a “degenerate.”

**With that said, I encourage to go read the posts if interested, but I will leave it at that, in an attempt to keep forum more positive. **
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Tgirgis I read your posts on CryDev and in all honesty you should have walked away before you blew your top. Look I can understand why you were ****** off, but when you let it get to the point you did all you are doing is playing a game you cannot win. You had very good points on the forum - but are now ostracized. Your final words there do not bode well in your favor from an image perspective - in essense the moderator won because you do not have the capability to go back and state your case or apologize for losing your cool.

In a forum where there is a heated conversation taking place between users, or in your case a user and a moderator, you need to simply state your case and let the readers decide for themselves, which side of an argument presents an accurate picture of the situation. Remember that anything you write on a forum or in a public space is being looked at by much more than those actively participating in said topic and if you are successful in your endeavors all your previous blunders will be used against you in terms of your public image.

Always state your case strongly, but never lash out at your opponent and or single them out for retribution in a vile manner or your opponents own fallacious arguments will become overshadowed by your verbal snafu.

Just some words of advice from someone who grew out of his own temper! :slight_smile:

well said badsensation, I agree and will bear in mind in the future.

Well, I got banned in CryDev for being aggressive, which I’m not.

I made a thread “Crytek don’t give a sihitt about indie, what’s the point of What do you want in CRYENGINE thread, not even one suggestion on EaaS”

I said on my thread(which they deleted banned me instead of replying me), Crytek should have at least shader editor in eaas.

I’m always scared when I talk to Crytek staff, they get rude so easily…

Epic always did for indie.

The name says it all :smiley:
“Cry Engine”
Whereas UE4 is “Smile Engine”, so which would you prefer, crying or smiling? :stuck_out_tongue:

[=LexLuthor1;65319]
The name says it all :smiley:
“Cry Engine”
Whereas UE4 is “Smile Engine”, so which would you prefer, crying or smiling? :stuck_out_tongue:
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:stuck_out_tongue: I always tell that to my friend when he starts comparing the engines

I can say in my experience CryEngine is not optimized very well. It runs extremely poor on my gpu where other engines run extremely well. I think may be a driver with Nvidia. Hopefully a updated driver for mobile Fermi will help . MWO which uses CryEngine has very limited view distance I get 20-30 fps without AA even being on or Vsync either.

Crytek created Ryse in two years, it’s a cinematic game, beautiful. Epic has spent two years to develop UE4.
Sandbox is not easy to use, that’s why I decided to learn UE4, it’s easy, it’s a creative tool for , it’s a standard.
I think that Crytek and Unity are watching what Epic is doing, tomorrow all authoring software for games will have the same features.
Today the best tool available to create videogames (and not only) is UE4.

Unreal Engine gave Epic the ability to keep working and improve thier tech while 3/4 of the developers around the world use/customize engine as they wanted, and that was the strongest point of all…

In the latest years Unity has been a kind of gold mine for indie developers, due to the relative small license cost and easy to use, and right now in my opinion is one of the better choice you have as a developer.

Crytek always fancy their game engine, and it looks stunning, but at first they just said that they have the biggest c…k in the world regarding AAA game development, then they started to release SDKs, then they wanted your blood to know the license of the engine itself and now they’re “selling out” with 9$ per month rental…also, no FBX support…bye bye
And yes, its true, they basically don’t care about indie developers, because they want to show the “good stuff” so they rather prefer to have a shiny looking tech demo ( Ryse is a fitting example ) rather then a stylized well made game where texture quality is not the first thing to worry about.

Honestly I suppose that the “indie” battle would be between Unity and UE4 and Unity right now has a gigantic marketplace which suits needs, so I guess Epic needs to do a bit of catch up :slight_smile:

[=Nicolas3D;66053]
Honestly I suppose that the “indie” battle would be between Unity and UE4 and Unity right now has a gigantic marketplace which suits needs, so I guess Epic needs to do a bit of catch up :slight_smile:
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I agree. Unity is an awesome engine that helped to propel many hobbyists/into the development scene. It’s possible UT might have been a key motivator in Epic’s recent licensing decisions as well (which is a commonly held position on their forums), although the engine’s current accessibility is definitely something has said to have wanted for a long time.

The real problem with Unity, I think, is that additional add-ons from their asset store are often required to make a complete game, especially if using their Free version. Epic, by contrast, is closing in on having nearly everything already included (Paper 2D and UMG come to mind, both scheduled for full release in July/August). Also, Unity’s long standing bugs (they are working to improve ), lack of code access (which might help with said bugs!), and stability/performance problems with larger projects are definite negatives.

Per the marketplace, I suspect it will explode rather quickly once it’s fully enabled. I think many of Unity’s asset developers are looking forward to expanding their customer base by selling here as well. At least, I hope that’s the case!

I can’t speak on Unity because I don’t know enough about. I can speak for CryEngine 1 on a ATI 7850 2gb and i5 only gets 20 fps something is wrong.

Been using it for 2 years, I can recommend it for environment artists and level designers, but that’s it. When it comes to developing own games, it’s not very suited. I’m happy to be using Unreal Engine 4 now, and I hope Epic Games releases more regularly Tutorial Videos, and continues loving us, the community. Take care :slight_smile:

I came from Cryengine just last week.
I left because I’m a Blender artist, and Cryblend is just ignored by Crytek, as well developed as it is, so they cannot complete it.

In my opinion using both:
Cryengines graphics and physics are certainly much better and more optimized, but Unreal has literally everything else. As much of a graphics ***** as I am, it’s documentation and support that matters the most when it comes to actually using the engine. And UE4 is definitely pretty enough, it’s just the lightmap baking and building that really turns me off. Plus I was able to create a 2.5D ocean shader in a day with UE4, so I’m pretty impressed with the capability. I just really wish we could switch to full dynamic lighting, it’s soo much less hassle, at least until we’re done working and then bake it.

Hey Virtush,

I use Blender also and with the ability to use fbx format does wonders. I noticed you been with UE4 a week now and wish there was a dynamic lighting solution. Well there is one in the works if you’re interested. I am currently using it and have learned how to work around it’s imperfections i.e. crashing, light bleed, etc.

Who started it
://www.lionhead/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/

How to enable it
https://forums.unrealengine/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA

Test I have done
?v=DGNOzq2JpRQ

It can crash if you have a mesh with multiple elements and one is set to translucent. Just make sure whatever mesh you want to have translucency is a separate mesh.

If you still want to use lightmaps but dislike the baking, go to World Settings top of the screen and click it and the options will show up on the right side. Scroll down to “Force no precomputed light” and check it. That will turn off the building light while you work.

Hope helps

Cheers

Our band of rebels had been looking for more than a few years for a new “usable” engine to replace the current idtec3 engine we are using and have out grown and although the choice of engine was critical what was more important is the service and support available to us as part of the licensing terms and conditions.

For the most part is what we are buying into and and the follow up as to our inquires, if and when they are responded to, generally revolved around what is our budget as to licensing as part of the complete and needed engine package with little or no interest at all as to how our project best fits with their engine design. The feeling was we needed a pickup truck and we were being sold a sports car.

was not the case with Epic as their licensing department followed up as to our inquires with in a few days as to our licensing needs showing a genuine interest in our project and we chose to go the UE4 direction not because it was a state of the art engine but it was clear to us that Epic’s plan was not only to supply a “usable” engine but to also support the Indie groups with a much needed support system.

An engine is an engine and what makes one better than the other is subjective but what is worth paying for as a subscription is the support package behind the product and the interest of the engine provider in wanting our project to succeed with out consideration as to needs that may or may not fit with with in our budget.

As for catching up to Unity’s marketplace it’s clear that Epic does not do things halfway and if they are true to form I would expect the launch of Epic’s marketplace to be Epic and as a source of games development by trade it would be a fun experience to snoop through their core asset database for a day…or two. :smiley:

I’ve been banned on the CryDev Forum (active member since 3 years) for saying how great UE4 is, and that CryEngine should watch how UE4 does it… omg, I don’t recommend anyone going on CryDev community, or using CryEngine! CryAdam is like the worst! Just my opinion after being years in community. Thank you :slight_smile:

[=;67485]
I’ve been banned on the CryDev Forum (active member since 3 years) for saying how great UE4 is, and that CryEngine should watch how UE4 does it… omg, I don’t recommend anyone going on CryDev community, or using CryEngine! CryAdam is like the worst! Just my opinion after being years in community. Thank you :slight_smile:
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It’s a shame that they bann you just for that reason… :frowning: But now you have found another good, helpful and friendly community :wink: