[=Dashiva;68902]
Cool. Have you done a test between LPV and standard light mass? I wonder how that scene benchmarks. I say because I am going to start building a game again and I’d like to do it using the OpenGL backend along with LPV. Freedom from that 2nd UV set is a really nice thing to have.
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LPV Takes about 2ms to render on my GTX 780. I say it is very cheap for such early not optimized implementation. Unless performance is your concern it is safe to start working with it.