Crytek's CryEngine

Our band of rebels had been looking for more than a few years for a new “usable” engine to replace the current idtec3 engine we are using and have out grown and although the choice of engine was critical what was more important is the service and support available to us as part of the licensing terms and conditions.

For the most part is what we are buying into and and the follow up as to our inquires, if and when they are responded to, generally revolved around what is our budget as to licensing as part of the complete and needed engine package with little or no interest at all as to how our project best fits with their engine design. The feeling was we needed a pickup truck and we were being sold a sports car.

was not the case with Epic as their licensing department followed up as to our inquires with in a few days as to our licensing needs showing a genuine interest in our project and we chose to go the UE4 direction not because it was a state of the art engine but it was clear to us that Epic’s plan was not only to supply a “usable” engine but to also support the Indie groups with a much needed support system.

An engine is an engine and what makes one better than the other is subjective but what is worth paying for as a subscription is the support package behind the product and the interest of the engine provider in wanting our project to succeed with out consideration as to needs that may or may not fit with with in our budget.

As for catching up to Unity’s marketplace it’s clear that Epic does not do things halfway and if they are true to form I would expect the launch of Epic’s marketplace to be Epic and as a source of games development by trade it would be a fun experience to snoop through their core asset database for a day…or two. :smiley: