Thanks for the comments, it was a lot of fun to make it.
[=sanford87;26451]
I’m also amazed at how small the installer is. How’d you swing that?
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As it’s just a small jam game we tried to keep it small, you don’t want to download a few gigs for a few minutes of gameplay. As all assets get packaged whether you use them or not, so we started our project without any starter content, we wanted unique assets anyway. Secondly and probably most importantly the whole game uses a grand total of 14 texture maps, half of those were the different normal maps for the modular rock pieces. Most shaders just reused the same simple micro pattern texture in various ways to create their look. Finally innosetup, which we used for the installer, is quite efficient. It saved 40 mb compared to simply zipping the files.