Cryptomatte in Nuke

I have followed the documentation & tutorials (over & over) by William Faucher & Winbush for getting the Object Id’s/cryptomatte pass out of UE.
I am using Nuke and am unable to get them showing up. Have cryptomatte plugin working in Nuke. (Successfully viewing cryptomattes from Renderman)
Below are the screen shots of what I get from the multilayer exr from UE 4.27.2. Have tried with UE5 and get the same result.

Any help would be much appreciated.




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For anyone seeing this later.

Nuke 13 has cryptomatte built-in and it works as expected with Ue5 cryptomattes.