Cryptomatte in Nuke

I have followed the documentation & tutorials (over & over) by William Faucher & Winbush for getting the Object Id’s/cryptomatte pass out of UE.
I am using Nuke and am unable to get them showing up. Have cryptomatte plugin working in Nuke. (Successfully viewing cryptomattes from Renderman)
Below are the screen shots of what I get from the multilayer exr from UE 4.27.2. Have tried with UE5 and get the same result.

Any help would be much appreciated.




For anyone seeing this later.

Nuke 13 has cryptomatte built-in and it works as expected with Ue5 cryptomattes.