CryEngine becomes free

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I didn’t read the entire thread , so excuse me if someone else mention this. In their first community stream Q & A session they mention improving support for FBX, currently you can import a static mesh, they will add animation support in the future. This is freaking huge news, for anyone not using Max/Maya!

BTW, does anyone know how to turn on SVOTI in Cryengine V? Their forum is currently bug(can’t post a new thread, or reply to one). I turn on Total Illumination in the preference but still don’t see it in the Environment Editor?
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If you’re talking FBX in Lumberyard the importer has some issues.

It is SLOW since you can only do one file at a time. The textures to materials is generated backwards from some software such as Speedtree cinema so the process is really tough to get done in a timely manner. I end up having to hand edit all materials so far to get them correct. UE can do 100 files in the same amount of time so I don’t think it is production ready just yet.

Not knocking it just saying my experience with the engine has not been the best experience so far and yes, I am working with it and testing it out.